Showing posts with label Technical. Show all posts
Showing posts with label Technical. Show all posts

Monday, March 2, 2009

Greenery

As a corollary to my previous post on trees and shrubs, I'd like to point you to the parametric Onyx Tree Generator - recommended here at the GSD. Find it in public\software\winapps\Onyx\Onyx Garden 2.0. Accurate, customizeable models of various species in their ready-made tree library are exportable as 3D geometry or 2D cards to be rendered in your 3D app.

Sunday, March 1, 2009

Harvard GSD Render Farm

If rendering your animations using Maya or Max, consider taking advantage of the GSD RenderFarm. Some of you have asked me about it - please consult the help documentation before pushing the render button.

Saturday, February 21, 2009

After Effects Look/Development Tutorial Tues 2/24 7:30 PM

Short Tutorial in Lab 516 at the GSD this eve around 7:30. You can also find an AfterEffects template at: Z:\public\courses\2314\Templates. Email me for help questions on generating the passes out of Maya or Max.



Friday, January 23, 2009

Look Development Methodology

As requested, I've uploaded render/composite settings showing how I derived the images of the Baghdad Bazaar. If others have a 'look' that I should follow moving forward, then please post your settings as well.